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sway_the_mind

Sway the Mind

  • Greater rune
  • Duration: 1 day
  • Range: 30′

A single creature of any kind—person, beast, or monster—must Save Versus Spell or be charmed by fairy magic. Fairies gain a +4 bonus to the save.

Friendship: The subject’s mind is swayed such that they regard the caster as a close friend and come to the caster’s defence.

Commands: If they share a language, the caster may give the charmed subject commands, which they obey.

Resisting commands: The subject resists commands that contradict their habits or Alignment. Suicidal or clearly harmful commands are always refused.

sway_the_mind.txt · Last modified: by admin

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