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pipeleaf

Pipeleaf

Further details: The Dolmenwood Player's Book provides further flavour and details of the pipeleafs characters can buy.

Availability

Lists the chance that an item is available in a settlement when sought. Leaf may be purchased from tavernkeeps or wandering pedlars specialising in the trade.

Smoking (Optional Rule)

The many pipeleafs listed in this section are assumed to simply add flavour to the campaign world, without having any specific mechanical effect. Groups that wish the smoking of pipeleaf to take on a more functional (and therefore perhaps more prominent) role in the campaign may use the following rule.

Quiet Contemplation

When vexed by a problem, a character may sit down, get out their pipe, and spend an hour smoking in quiet contemplation or in debate with companions.

If the hour passes undisturbed, the player may make an Intelligence Check. If several characters smoke and debate together, the most intelligent character makes the check, with a +1 bonus per 2 companions (maximum of +2). If the check succeeds, the Referee gives the player a clue about the problem being contemplated.

Price Lists

Pipes

Item Cost (gp)
Bog-oak pipe 15
Cherry-wood pipe 5
Clay pipe 1
Gourd pipe (mossling style) 2

Encumbrance: Pipes weigh 10 coins.

Pipeleaf (Cost per Smoke)

Type Cost Availability
Barley Blend 4 cp Always
Burglar’s Blend 3 cp 3-in-6
Crofter’s Daughter 5 cp Always
Dusty Abbot 2 sp 1-in-6
Fatty Lumper 7 cp 3-in-6
Flufftop 1 sp 3-in-6
Gamgy Weed 5 cp Always
The Gibbet’s Gift 7 cp 3-in-6
Green Jenny 8 cp 3-in-6
Lanksbottom Leaf 6 cp Always
Mogglemoss 18 cp 3-in-6
Mummer’s Farce 8 cp Always
Old Doby 6 cp Always
Pedlar Puff 7 cp Always
Shaggy Pony 7 cp Always
Special Shag 3 sp 3-in-6
Speckled Wyrm 25 cp 3-in-6
Wayside Wisp 25 cp 1-in-6
Westling’s Weed 2 sp 1-in-6
Witch’s Shag 8 cp 3-in-6

Encumbrance: One smoke of pipeleaf weighs 1 coin.

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