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mossling_kindred-class

Mossling Kindred-Class

  • Prime Abilities: Constitution and Wisdom
  • Hit Points: 1d6 per Level, +2 after Level 10
  • Combat Aptitude: Semi-martial
  • Armour: Any, including shields
  • Weapons: Small and Medium
  • Native Languages: Woldish, Mulch

Mossling adventurers have a number of useful capabilities related to fungi and possess minor magical talents known as knacks.

Starting Equipment

Armour (roll 1d6): 1. Leather armour. 2. Leather armour + shield. 3. Bark armour. 4. Bark armour + shield. 5. Pinecone armour. 6. Pinecone armour + shield.

Weapons (roll 1d6 twice): 1. Club. 2. Dagger. 3. Sling + 20 stones. 4. Shortbow + 20 arrows. 5–6. Shortsword.

Armour

Armour must be tailored to mosslings’ small size (see Tailoring Armour). Mosslings prefer non-metal armour, and manufacture special suits of armour from hardened bark and pinecones.

Fungal Symbiosis

From Level 4, a mossling may spend 1 Turn to attempt to enter into a symbiotic agreement with a non-hostile monstrous fungus.

Level limit: The fungus must be at least 3 Levels lower than the mossling. For example, a Level 6 mossling is limited to symbiosis with fungi of Level 3 or lower.

Chance of success: To determine whether the symbiosis is successful, the mossling must Save Versus Spell. If the save succeeds the symbiotic pact is agreed.

Once per fungus: Entering into a symbiotic agreement may be attempted only once per fungus.

Successful symbiosis: Spores from the fungus infest the mossling’s body, blooming after 1d4 days into fungal growths riddled throughout their skin and organs. The mossling may subsequently activate any special trait or power of the fungus up to once a day per 2 Levels (e.g. up to 4 times a day at Level 8). Any special attack or defence forms of the fungus may be activated, including magical powers. The mossling is immune to any harmful effects.

One symbiosis only: It is not possible to initiate simultaneous symbiosis with multiple fungi, and the only way to reverse or cancel a symbiosis is by use of magic (e.g. the holy spell Cure Affliction).

Mossling Skills

Mosslings have a Skill Target of 5 for Survival when foraging.

Knacks

Mosslings practice carefully guarded, quasi-magical crafts known as knacks. Each mossling knows one knack, rolled or chosen at character creation. See Mossling Knacks.

Resilience

Mosslings are hardy and resilient like the gnarled bole of an old tree, as indicated by their saving throws. Mosslings gain an additional +2 bonus to Saving Throws against fungal spores or poisons.

Symbiotic Flesh

As a mossling ages, their dank, fertile flesh picks up seeds and spores which germinate into symbiotic plants and fungi. At each Level (including Level 1), the character acquires a random trait from the Symbiotic Flesh table. Duplicates may be re-rolled or taken to indicate an amplification of the trait.

Symbiotic Flesh

d20 Infestation
1 Outer parts of ears replaced by jelly fungus.
2 Patches of lichen.
3 Dainty flowers bloom in the beard in springtime.
4 Yeast infections in moist places.
5 Toadstools growing from joints.
6 Covered in slimy, green jelly.
7 Miniature tree growing from ear.
8 Skin riddled with mycelia.
9 Eyes fur over with transparent, yellow mould.
10 Edible toe cheese.
11 Growths of woody, bracket fungus in the armpits.
12 Mossy feet.
13 Climbing vines wrapped around limbs and torso.
14 Radical fern growth around groin.
15 Mossy biceps.
16 Puffball growths around the buttocks and knees.
17 Parsley chest hair.
18 Blackberry brambles tangled in the hair.
19 Edible mushrooms growing in hair.
20 Semi-sentient mushroom growing from top of head.

Mossling Advancement

Save Targets
Level XP Hit Points Attack Doom Ray Hold Blast Spell
1 0 1d6 0 8 9 10 13 12
2 2,200 +1d6 0 8 9 10 13 12
3 4,400 +1d6 1 7 8 9 12 11
4 8,800 +1d6 1 7 8 9 12 11
5 17,600 +1d6 2 6 7 8 11 10
6 35,200 +1d6 2 6 7 8 11 10
7 70,400 +1d6 3 5 6 7 10 9
8 140,800 +1d6 3 5 6 7 10 9
9 280,000 +1d6 4 4 5 6 9 8
10 400,000 +1d6 4 4 5 6 9 8
11 520,000 +2 5 3 4 5 8 7
12 640,000 +2 5 3 4 5 8 7
13 760,000 +2 6 2 3 4 7 6
14 880,000 +2 6 2 3 4 7 6
15 1,000,000 +2 7 2 2 3 6 5

Playing a Kindred-Class

Some players prefer the option of a simple archetype for non-human Kindreds, for example playing a mossling as opposed to a mossling fighter or a mossling hunter. If this option is preferred, the player should ignore the Kindred traits presented under Mossling. The character only has the traits listed here.

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