Table of Contents
Human
- Kindred Type: Mortal
- Level 1 PC Age: 15 + 2d10 years
- Lifespan: 50 + 2d20 years
- Height: Male: 5′4″ + 2d6″ (Medium), Female: 5′ + 2d6″ (Medium)
- Weight: 120 + 6d10 lbs
- Native Languages: Woldish
As is the way in the wider world beyond the forest, humans prevail within the settled reaches of Dolmenwood. Possessed of a restless and curious spirit, humans venture into unexplored regions, found great dominions, and delve into perilous secrets of magic.
Further details: The Dolmenwood Player's Book provides further flavour and background information on humans, including tables for backgrounds, trinkets, and personal details.
Names
The names listed are typical of the everyday folk in Dolmenwood and its surrounds. Such common names are not used by nobility or perilous folk such as the Drune.
Naming a character: Either choose a first name and surname from the table below, roll for each, or invent something in a similar vein.
Human Names
d20 | Male | Female | Unisex | Surname |
---|---|---|---|---|
1 | Arfred | Agnel | Andred | Addercapper |
2 | Brom | Amonie | Arda | Burl |
3 | Bunk | Celenia | Aubrey | Candleswick |
4 | Chydewick | Emelda | Clement | Crumwaller |
5 | Crump | Gertwinne | Clewyd | Dogoode |
6 | Dimothy | Gilly | Dayle | Dregger |
7 | Guillem | Gretchen | Gemrand | Dunwallow |
8 | Henrick | Gwendolyne | Hank | Fraggleton |
9 | Hogrid | Hilda | Lyren | Gruewater |
10 | Jappser | Illabell | Maude | Harper |
11 | Joremey | Katerynne | Megynne | Lank |
12 | Josprey | Lillibeth | Moss | Logueweave |
13 | Jymes | Lillith | Robyn | Loomer |
14 | Mollequip | Lisabeth | Rowan | Malksmilk |
15 | Rodger | Mabel | Sage | Smith |
16 | Rogbert | Maydrid | Tamrin | Sunderman |
17 | Samwise | Melysse | Ursequine | Swinney |
18 | Shadwell | Molly | Waldra | Tolmen |
19 | Shank | Pansy | Waydred | Weavilman |
20 | Sidley | Roese | Wendlow | Wolder |
Choosing a Class
Humans are commonly found in all Classes except enchanter. Rare is the human with enough connection to Fairy to become an enchanter.
Decisiveness
When an Initiative Roll is tied, humans act first, as if they had won initiative. Treat humans as a separate side, acting before others. See Initiative.
Leadership
The Loyalty rating of retainers in the employ of a human character is increased by 1. See Retainers.
Spirited
Humans are quick to learn and adapt and gain a +10% bonus to all Experience Points earned. This is in addition to any XP bonus due to the character’s Prime Ability (Prime Abilities). For example, a human with a Prime Ability of 15 gains a total 15% XP bonus—5% for the Prime Ability and 10% for their Kindred.