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Human

  • Kindred Type: Mortal
  • Level 1 PC Age: 15 + 2d10 years
  • Lifespan: 50 + 2d20 years
  • Height: Male: 5′4″ + 2d6″ (Medium), Female: 5′ + 2d6″ (Medium)
  • Weight: 120 + 6d10 lbs
  • Native Languages: Woldish

As is the way in the wider world beyond the forest, humans prevail within the settled reaches of Dolmenwood. Possessed of a restless and curious spirit, humans venture into unexplored regions, found great dominions, and delve into perilous secrets of magic.

Further details: The Dolmenwood Player's Book provides further flavour and background information on humans, including tables for backgrounds, trinkets, and personal details.

Names

The names listed are typical of the everyday folk in Dolmenwood and its surrounds. Such common names are not used by nobility or perilous folk such as the Drune.

Naming a character: Either choose a first name and surname from the table below, roll for each, or invent something in a similar vein.

Human Names

d20 Male Female Unisex Surname
1 Arfred Agnel Andred Addercapper
2 Brom Amonie Arda Burl
3 Bunk Celenia Aubrey Candleswick
4 Chydewick Emelda Clement Crumwaller
5 Crump Gertwinne Clewyd Dogoode
6 Dimothy Gilly Dayle Dregger
7 Guillem Gretchen Gemrand Dunwallow
8 Henrick Gwendolyne Hank Fraggleton
9 Hogrid Hilda Lyren Gruewater
10 Jappser Illabell Maude Harper
11 Joremey Katerynne Megynne Lank
12 Josprey Lillibeth Moss Logueweave
13 Jymes Lillith Robyn Loomer
14 Mollequip Lisabeth Rowan Malksmilk
15 Rodger Mabel Sage Smith
16 Rogbert Maydrid Tamrin Sunderman
17 Samwise Melysse Ursequine Swinney
18 Shadwell Molly Waldra Tolmen
19 Shank Pansy Waydred Weavilman
20 Sidley Roese Wendlow Wolder

Choosing a Class

Humans are commonly found in all Classes except enchanter. Rare is the human with enough connection to Fairy to become an enchanter.

Decisiveness

When an Initiative Roll is tied, humans act first, as if they had won initiative. Treat humans as a separate side, acting before others. See Initiative.

Leadership

The Loyalty rating of retainers in the employ of a human character is increased by 1. See Retainers.

Spirited

Humans are quick to learn and adapt and gain a +10% bonus to all Experience Points earned. This is in addition to any XP bonus due to the character’s Prime Ability (Prime Abilities). For example, a human with a Prime Ability of 15 gains a total 15% XP bonus—5% for the Prime Ability and 10% for their Kindred.

human.txt · Last modified: 2024/08/14 16:53 by admin

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