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gust_of_wind

Gust of Wind

  • Lesser rune
  • Duration: 1 Round
  • Range: 10′ wide area, 60′ long

A forceful blast of air rushes from the caster’s outstretched hands, blowing over light objects in its course.

Flames: Small, exposed flames (e.g. candles, torches) are extinguished. Small, protected flames (e.g. lanterns) dance wildly and have a 3-in-6 chance of going out.

Fog: The wind scatters natural and magical mists.

Creatures: Small and Medium creatures are unable to move into the wind and must Save Versus Hold or be pushed back 1d3 × 10′.

gust_of_wind.txt · Last modified: by admin

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