Table of Contents
Breggle Kindred-Class
- Prime Abilities: Intelligence and Strength
- Hit Points: 1d6 per Level, +2 after Level 10
- Combat Aptitude: Martial
- Armour: Any, including shields
- Weapons: Any
- Native Languages: Woldish, Gaffe, Caprice
Breggle adventurers are capable combatants, wielding both weapons of steel and their natural horns with precision. At higher Levels, they also gain magical aptitude, including the ability to cast arcane spells.
Starting Equipment
Armour (roll 1d6): 1. Leather armour. 2. Leather armour + shield. 3. Chainmail. 4. Chainmail + shield. 5. Plate mail. 6. Plate mail + shield.
Weapons (roll 1d6 twice): 1. Dagger. 2. Longsword. 3. Mace. 4. Shortbow + 20 arrows. 5. Shortsword. 6. Spear.
Arcane Magic
Upon attaining longhorn status (from Level 4), breggles begin to study arcane magic. See Arcane Magic for full details on arcane magic, including learning spells, spell memorisation, and the list of spells that breggles can learn.
Spell casting: The Breggle Spells Per Day table shows the number of spells a breggle may memorise, determined by the character’s Level. For example, a Level 6 breggle may memorise at most two Rank 1 spells and one Rank 2 spell.
Learning spells: A longhorn does not automatically know any spells and must learn spells from a mentor, from discovered spell books, or by research.
Using magic items: Breggles of Level 4 or higher can use magic items that may only be used by arcane spell-casters (for example, magic scrolls of arcane spells).
Breggle Spells Per Day
Spell Rank | |||||
---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 5 |
1 | – | – | – | – | – |
2 | – | – | – | – | – |
3 | – | – | – | – | – |
4 | 1 | – | – | – | – |
5 | 2 | – | – | – | – |
6 | 2 | 1 | – | – | – |
7 | 2 | 2 | – | – | – |
8 | 2 | 2 | 1 | – | – |
9 | 3 | 2 | 2 | – | – |
10 | 3 | 2 | 2 | 1 | – |
11 | 3 | 3 | 2 | 2 | – |
12 | 3 | 3 | 2 | 2 | 1 |
13 | 4 | 3 | 3 | 2 | 2 |
14 | 4 | 3 | 3 | 2 | 2 |
15 | 4 | 4 | 3 | 3 | 2 |
Fur
A breggle character’s thick, woolly fur grants them +1 AC when unarmoured or wearing Light armour.
Gaze
Upon attaining longhorn status (from Level 4), a breggle character can use their gaze to charm humans and shorthorns into obeisance.
Activating: The longhorn must gaze intently at an individual human or shorthorn.
Effect: If the target fails a Save Versus Spell, they are charmed to view the longhorn character with awe and respect. While charmed, the target is unable to harm the longhorn, either directly or indirectly.
Duration: Until sunrise the following day.
Resisting: The holy spell Mantle of Protection counters a longhorn’s gaze.
Usage frequency: A longhorn may use their gaze a limited number of times per day, depending on their Level—see the Breggle Advancement table. The gaze may be used on a specific subject at most once a day.
Horns
Breggles may make a melee attack with their horns instead of a weapon. The damage inflicted increases with Level, as indicated in the Breggle Horns table.
Horn Length and Social Standing
A breggle character begins play as a commoner of the shorthorn caste aspiring to improve their lot in life. As they advance in Level, gaining experience, wealth, and renown, their horns grow (see the Breggle Horns table).
Longhorn Status
Upon reaching Level 4, a breggle character’s horns have grown to the point that the character is recognised as a longhorn.
Breggle Horns
Level | Length | Damage |
---|---|---|
1 | 1″ | 1d4 |
2 | 2″ | 1d4 |
3 | 3″ | 1d4 + 1 |
4 | 4″ | 1d4 + 1 |
5 | 6″ | 1d4 + 1 |
6 | 8″ | 1d6 |
7 | 10″ | 1d6 |
8 | 12″ | 1d6 |
9 | 14″ | 1d6 + 1 |
10+ | 16″ | 1d6 + 2 |
Breggle Advancement
Save Targets | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | XP | Hit Points | Attack | Gaze | Doom | Ray | Hold | Blast | Spell |
1 | 0 | 1d6 | 1 | – | 12 | 13 | 14 | 15 | 16 |
2 | 2,000 | +1d6 | 1 | – | 12 | 13 | 14 | 15 | 16 |
3 | 4,000 | +1d6 | 2 | – | 11 | 12 | 13 | 14 | 15 |
4 | 8,000 | +1d6 | 3 | 1 / day | 10 | 11 | 12 | 13 | 14 |
5 | 16,000 | +1d6 | 3 | 1 / day | 10 | 11 | 12 | 13 | 14 |
6 | 32,000 | +1d6 | 4 | 2 / day | 9 | 10 | 11 | 12 | 13 |
7 | 64,000 | +1d6 | 5 | 2 / day | 8 | 9 | 10 | 11 | 12 |
8 | 128,000 | +1d6 | 5 | 3 / day | 8 | 9 | 10 | 11 | 12 |
9 | 260,000 | +1d6 | 6 | 3 / day | 7 | 8 | 9 | 10 | 11 |
10 | 380,000 | +1d6 | 7 | 4 / day | 6 | 7 | 8 | 9 | 10 |
11 | 500,000 | +2 | 7 | 4 / day | 6 | 7 | 8 | 9 | 10 |
12 | 620,000 | +2 | 8 | 4 / day | 5 | 6 | 7 | 8 | 9 |
13 | 740,000 | +2 | 9 | 5 / day | 4 | 5 | 6 | 7 | 8 |
14 | 860,000 | +2 | 9 | 5 / day | 4 | 5 | 6 | 7 | 8 |
15 | 980,000 | +2 | 10 | 5 / day | 3 | 4 | 5 | 6 | 7 |
Playing a Kindred-Class
Some players prefer the option of a simple archetype for non-human Kindreds, for example playing a breggle as opposed to a breggle bard or a breggle knight. If this option is preferred, the player should ignore the Kindred traits presented under Breggle. The character only has the traits listed here.